Town: Ådehlÿ Vän Danvä

Ådehlÿ Vän Danvä

Ådehlÿ Vän Danvä
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceGumada Provence
RegionLêfîn-kêqë Woodlands
Founded906
Community LeaderAutocrat Nrelî Rebckezqug
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5112 m (16771 ft)
Average Yearly Precipitation172 cm/y (67 in/y)
Population1196
Population Density239 people per km2 (598 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ Vän Danvä
Pronunciation/vu/ /danˈvə/
Direct Translation[down] [alibi]
Translation[Not Yet Translated]

Ådehlÿ Vän Danvä (/vu/ /danˈvə/ [down] [alibi]) is a subtropical Town located in the Gumada Provence of the Kingdom of Hobben.

The name Ådehlÿ Vän Danvä is derived from the Dwarven language, as Ådehlÿ Vän Danvä was founded by Common Eurypterids Nuldztrÿkle, who was culturaly Dwarvern.

Climate

Ådehlÿ Vän Danvä has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ådehlÿ Vän Danvä receives an average of 172 cm/y (67 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Vän Danvä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5112 m (16771 ft) above sea level.

Overview

Ådehlÿ Vän Danvä was founded durring the early 10th century, by Common Eurypterids Nuldztrÿkle. The establishment of Ådehlÿ Vän Danvä was somewhat plagued by a lack of willing colonists, leading to Common Eurypterids Nuldztrÿkle electing to pay people to resettle in Ådehlÿ Vän Danvä.

Ådehlÿ Vän Danvä was built using the conventions of Dwarvern durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Vän Danvä is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ådehlÿ Vän Danvä is buildings are speckled and packed arround crampt baked earthen streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Ådehlÿ Vän Danvä's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ådehlÿ Vän Danvä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ådehlÿ Vän Danvä’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Ådehlÿ Vän Danvä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ådehlÿ Vän Danvä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Vän Danvä.

Ådehlÿ Vän Danvä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ådehlÿ Vän Danvä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Vän Danvä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Vän Danvä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Vän Danvä's public wards, blessings, and other arcane systems.

Ådehlÿ Vän Danvä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Vän Danvä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Vän Danvä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Vän Danvä is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Ådehlÿ Vän Danvä's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

The Achaierai near Ådehlÿ Vän Danvä are known to be a mutant strain of the creature.

Ådehlÿ Vän Danvä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Abjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4855 m2
    • Cattle and Similar Creatures: 299
    • Poultry: 3588
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

356 of Ådehlÿ Vän Danvä's population work within a Foundational Occupation.

781 of Ådehlÿ Vän Danvä's population do not work in a formal occupation, but do contribute to the local economy. 59 (5%) are noncontributers.

Points of Interest

The roads leading into Ådehlÿ Vän Danvä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a set of sabatons of Transmutation, an a set of sabatons imbued with notable amounts of Transmutation energies was created in Ådehlÿ Vän Danvä by in time immemorial, reportedly some time during the early 2nd century.

History